Friday, 21 April 2017

OpenArena 0.8.8-15

Posted By: Macrolinux - 4/21/2017 05:13:00 pm

Requirements: BeeFree OS, md5: 467e4243e7ff9b7eefaadd38c87ca1f6, size : 424.9 MB

OpenArena is a free and open-source video game, it is first-person shooter (FPS) and a video game clone of Quake III Arena. The OpenArena project was established on August 19, 2005, one day after the id Tech 3 source code released under GNU GPL license.
An assets "reboot" named "OA3" is planned, with the aim of steering the art style away from the classic space and gothic themes to "something more manga inspired", while also raising its quality and performances standards.[1]
Its official website includes downloads for Microsoft Windows, Linux, and Mac OS X operating systems. Thanks to third-party efforts, it is also available from the default repositories of a number of open-source operating systems, including Debian, Fedora, FreeBSD,[2] Gentoo, Mandriva, Arch and Ubuntu. It is also in development for the Maemo mobile operating system. Ports for Raspberry Pi,[3] Android[4] and iOS[5] are available, too.


OpenArena's gameplay attempts to follow Quake III Arena: score frags to win the game using a balanced set of weapons each designed for different situations, with just minor changes to the rules enabled by default (like awarding a character for pushing another one to their death).Each match happens in an "arena": a map where players try to kill each other; some arenas are designed for Capture the flag and similar gametypes, so are built with two bases (usually identical, apart from the colors), for the two teams.
The Quake III style of play is very fast and requires skill to be played successfully online. It's an arcade-style gameplay which allows to quickly move through maps thanks to bouncepads, accelerator pads, teleporters and advanced techniques such as strafe jumping and rocket jumping. Some arenas include traps.
The game can be played online (against other human players) or offline (against computer-controlled characters known as bots). "Singleplayer" mode allows to play a pre-defined series of deatchmatches, unlocking a new "tier" of four maps after completing the previous one, or to create custom matches in any gametype through the "skirmish" mode.

Game modes

As of OpenArena 0.8.8, maps can be played in at least one of these gametypes: Deathmatch (called as Free For All in the game), Team Deathmatch, Tournament, Capture The Flag, One Flag CTF, Harvester, Overload, Elimination, CTF Elimination, Last Man Standing, Double Domination and Domination:
  • "Free For All" is classic Deathmatch, where players are all pitted against each other, and wins the player with the highest score at the end of the match, or the one with the highest amount of frags when the time limit is reached.
  • "Team Deathmatch" is a team-based variation of Deathmatch, with two teams of players being pitted against the other.
  • "Tournament" chooses two players and makes them duel, in a classic "winner stays, loser gets out" setting.
  • "Capture The Flag" is a team-based mode where each team spawns in a base which contains a flag. They must capture the enemy team's flag while keeping their own flag from being captured.
  • "One Flag CTF" is a variation of Capture The Flag where a white flag spawns in the middle of the map, and the teams must bring it to the enemy base, instead of taking the enemy's flag.
  • "Harvester" is another team-based mode played in some Capture The Flag scenarios. Each team spawns with a Skull Receptacle, and there's a Skull Generator at the middle of the map. By fragging enemies, skulls appear in this generator. The players must collect their enemies' skulls and bring them to the enemy base in order to score.
  • "Overload" has both teams' bases spawn a crystal. The players of each team must travel to the enemy base and destroy this crystal in order to win.
  • "Elimination" is a team based mode where both players must frag all of their enemies in a "Last Man Standing" match of sorts. The team with the highest amount of points win the match.
  • "CTF Elimination", as its name implies, is a mix of Capture The Flag and Elimination. Not only the teams score by fragging all of the enemy team's players, but they also can win rounds by capturing their flags.
  • "Last Man Standing" is a non-team variation of Elimination where all of the players start with a finite amount of lives and frag each other until only one of them remains.
  • "Double Domination" is a team-based game which features two control points, and the players must hold them during some seconds in order to score points.
  • "Domination" is also team-based, and has control points scattered throughout the maps; the players must secure these points in order to rack up points for their teams.

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