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Macrolinux

Wednesday, 26 April 2017

Blender 2.78c

Posted By: Macrolinux - 4/26/2017 05:37:00 pm

Requirements: BeeFree OS, md5 : de7f70da5cb3150e96bdc2d6fe2ab0e8, size : 87.2 MB

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. Advanced users employ Blender’s API for Python scripting to customize the application and write specialized tools; often these are included in Blender’s future releases. Blender is well suited to individuals and small studios who benefit from its unified pipeline and responsive development process. Examples from many Blender-based projects are available in the showcase.
Blender is cross-platform and runs equally well on Linux, Windows, and Macintosh computers. Its interface uses OpenGL to provide a consistent experience. To confirm specific compatibility, the list of supported platforms indicates those regularly tested by the development team.
As a community-driven project under the GNU General Public License (GPL), the public is empowered to make small and large changes to the code base, which leads to new features, responsive bug fixes, and better usability. Blender has no price tag, but you can invest, participate, and help to advance a powerful collaborative tool: Blender is your own 3D software.

Photorealistic Rendering

Blender now features a powerful new unbiased rendering engine called Cycles that offers stunning ultra-realistic rendering.
The built-in Cycles rendering engine offers:
  • GPU & CPU rendering
  • Realtime viewport preview
  • HDR lighting support
  • Permissive License for linking with external software
Rendering in Blender with Cycles
Modeling in Blender

Fast Modeling

Blender’s comprehensive array of modeling tools make creating, transforming and editing your models a breeze.
Blender’s modeling tools include:
  • Keyboard shortcuts for a fast workflow
  • N-Gon support
  • Edge slide, collapse and dissolve
  • Grid and Bridge fill
  • Python scripting for custom tools and add-ons

Realistic Materials

With Blender’s new rendering engine the possibilities for materials are endless.
Key features are:
  • Complete Node Support for full customization
  • Physically accurate shaders like glass, translucency and SSS
  • Open Shading Language (OSL) support for coding unique shaders
Materials in Blender
Rigging in Blender

Fast Rigging

Transforming a model into a posable character has never been easier!
Blender offers an impressive set of rigging tools including:
  • Envelope, skeleton and automatic skinning
  • Easy weight painting
  • Mirror functionality
  • Bone layers and colored groups for organization
  • B-spline interpolated bones

Animation toolset

Whether it’s simple keyframing or complex walk-cycles, Blender allows artists to turn their still characters into impressive animations.
Blender’s animation feature set offers:
  • Automated walk-cycles along paths
  • Character animation pose editor
  • Non Linear Animation (NLA) for independent movements
  • IK forward/inverse kinematics for fast poses
  • Sound synchronization
rigging
Sculpting in Blender

Sculpting

Experience the joy of sculpting organic subjects using the built-in sculpting feature set of Blender.
Sculpting in Blender includes:
  • 20 different brush types
  • Multi-res sculpting support
  • Dynamic Topology sculpting
  • Mirrored sculpting

Fast UV Unwrapping

Easily unwrap your mesh right inside Blender, and use image textures or paint your own directly onto the model.
Blender allows for:
  • Fast Cube, Cylinder, Sphere and Camera projections
  • Conformal and Angle Based unwrapping (with edge seams and vertex pinning)
  • Painting directly onto the mesh
  • Multiple UV layers
  • UV layout image exporting
UV Unwrapping in Blender
Compositing in Blender

Full Compositor

Blender comes with a fully fledged compositor built right in. That means no more exporting to third party programs, you can do it all without leaving the program.
The compositor comes with:
  • Impressive library of nodes for creating camera fx, color grading, vignettes and much more
  • Render-layer support
  • Full compositing with images and video files
  • Ability to render to multiLayer OpenEXR files
  • Multi-threaded

Amazing Simulations

Whether you need a crumbling building, rain, fire, smoke, fluid, cloth or full on destruction, Blender delivers great looking results.
Blender’s simulation tools include
  • Fluid – Realistic water and fluid simulations.
  • Smoke – Billowing smoke with flames and scene interaction.
  • Hair – Beautiful wafts of hair that blows in the wind and interacts with collisions.
  • Cloth – Amazingly realistic cloth simulations for clothing and environments
  • Rigid Body Physics – Makes any object destructable and collidable
  • Particles – For creating things like rain, sparks and shrapnel
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Blender Game Engine Screenshot

Game Creation

Included in Blender is a complete game engine, allowing you to create a fully featured 3d game right inside Blender.
The game engine includes:
  • Ability to port your models to any third-party game engine
  • Create or code your own game logic
  • Full Bullet Physics integration
  • Python scripting API for advanced control and AI
  • Support for all OpenGLTM dynamic lighting, toon shading, animated materials as well as Normal and Parallax Mapping
  • Playback of games inside Blender without compiling or preprocessing
  • 3D spatial audio using OpenAL

Camera and Object tracking

Blender now includes production ready camera and object tracking. Allowing you to import raw footage, track the footage, mask areas and see the camera movements live in your 3d scene. Eliminating the need to switch between programs.
The Camera and Object Tracker includes:
  • Auto and manual tracking
  • Powerful camera reconstruction
  • Real-time preview of your tracked footage and 3d scene
  • Support for Planar tracking and Tripod solvers
Camera tracking in Blender
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Library of Extensions

With a large community of enthusiasts and developers, Blender comes loaded with a vast array of extensions that you can turn on or off easily.
Some existing extensions include:
  • Generators for trees, terrain, ivy and clouds.
  • Fracture Objects.
  • 3D Printing Toolbox.
  • Rigify meta-rigging system.
  • Import and Export format support for AfterEffects, DirectX, Unreal Game Engine and more!
Plus many more that you can download here

Video Editing

Blender even comes with a built-in Video Editor.
The Video Editor allows you to perform basic actions like video cuts and splicing, as well as more complex tasks like video masking.
The Video Editor includes:
  • Live preview, luma waveform, chroma vectorscope and histogram displays
  • Audio mixing, syncing, scrubbing and waveform visualization
  • Up to 32 slots for adding video, images, audio, scenes, masks and effects
  • Speed control, adjustment layers, transitions, keyframes, filters and more.
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Exporting in Blender

File Formats

Blender comes packed with import/export support for many different programs.
Including:
  • Image
    JPEG, JPEG2000, PNG, TARGA, OpenEXR, DPX, Cineon, Radiance HDR, SGI Iris, TIFF
  • Video
    AVI, MPEG and Quicktime (on OSX).
  • 3D
    Alembic, 3D Studio (3DS), COLLADA (DAE), Filmbox (FBX), Autodesk (DXF), Wavefront (OBJ), DirectX (x), Lightwave (LWO), Motion Capture (BVH), SVG, Stanford PLY, STL, VRML, VRML97, X3D.

Flexible Interface

Novice and advanced users will love the ability to customize their layout completely. From simply splitting their viewport, to fully customizing it with python scripting, blender works for you.
Blender’s interface also offers:
  • Consistency across all platforms
  • No disruptive pop-up windows
  • Crisp text (support for retina on OSX)
Blender's UI

The organization

Blender Foundation is a Dutch public-benefit corporation, established to support and facilitate the projects on blender.org.

Our mission

We want to build a free and open source complete 3D creation pipeline for artists and small teams.
Read the mission statement about what Blender is by Foundation Chairman Ton Roosendaal.

The license

You are free to use Blender for any purpose, including commercially or for education. This freedom is being defined by Blender’s GNU General Public License (GPL).
Read more about the license.

Development

Blender is being actively developed by hundreds of people from all around the world. These include animators, artists, VFX experts, hobbyists, scientists, and much more. All of them are united by an interest to further a completely free and open source 3D creation pipeline. The Blender Foundation supports and facilitates these goals—and employs a small staff for that—but depends fully on the global online community.
More help is always welcome! From developing and improving Blender to writing documentation, etc, there are a number of different things you can do to get involved.

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